MEDINA

Many worlds. One way in.

The name is a nod to Medina in The Expanse: a crossing between worlds. That is the idea here too — an expanding game where new worlds and new ways to play can grow.

Gameplay inspiration? Unreal Tournament '99. For the movement, the weapons, and the urge to play one more round.

Made with work from

Weapon recordings: Michel Baradari, “Chaingun, pistol, rifle, shotgun shots”, submitted by qubodup. Creative Commons Attribution 3.0. Converted from WAV to Ogg; chaingun trimmed and faded for automatic fire.

https://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots
https://creativecommons.org/licenses/by/3.0/

Metal032 and Concrete034 textures: ambientCG, Creative Commons Zero.

https://ambientcg.com/view?id=Metal032
https://ambientcg.com/view?id=Concrete034

Machinery, impacts and explosions: Kenney, Sci-Fi Sounds 1.0, Creative Commons Zero.

https://kenney.nl/assets/sci-fi-sounds

Headshot voice: VoiceBosch, “WARLORD - Video Game Announcer”, track 09. Converted to Ogg with added fading echo. The adapted recording is licensed under Creative Commons Attribution-ShareAlike 4.0.

https://opengameart.org/content/warlord-video-game-announcer
https://creativecommons.org/licenses/by-sa/4.0/

Barlow Condensed and IBM Plex Mono are served by Google Fonts. Game geometry, effects and procedural movement sounds were created for MEDINA.